HTTP server to run the server on
Optional
inputMultiPlayerInputHandler to use
GameObject to use for new players
Function to run when a connection is lost
Function to run when a new connection is made. Should return a label to assign to the connection. If no lable is returned, one is automatically generated
Function to run when a new connection is made. Should return a label to assign to the connection. If no lable is returned, one is automatically generated
Function to run when a new player joins
Function to run when a new player joins
Port to run the server on
MultiPlayerSceneManager to use
Optional
serverFunction to run when the server is live
Optional
tickHow often to update the scene (in milliseconds)
Generated using TypeDoc
Options to configure a MultiPlayerServer
MultiPlayerServerOptions