MultiplayerInputHandler class, used for handling input on the server side of a multiplayer game
const inputHandler = new MultiPlayerInputHandler({ monitors: [ new ServerInputHandler({ key: "w", fireRate: 10, on: (socket, playerObject) => { playerObject.move(0, -1); } }), new ServerInputHandler({ key: "s", fireRate: 10, on: (socket, playerObject) => { playerObject.move(0, 1); } }) ]}); Copy
const inputHandler = new MultiPlayerInputHandler({ monitors: [ new ServerInputHandler({ key: "w", fireRate: 10, on: (socket, playerObject) => { playerObject.move(0, -1); } }), new ServerInputHandler({ key: "s", fireRate: 10, on: (socket, playerObject) => { playerObject.move(0, 1); } }) ]});
Array of ServerInputHandlers to monitor
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Classdesc
MultiplayerInputHandler class, used for handling input on the server side of a multiplayer game
Example