Whether or not the input is active
Whether or not the input is a click monitor
Interval that the input fires on
Fire rate of the input
Whether or not the input is firing
Unique ID of the input
Key that the input is bound to
Function to run when the input is fired (EventOnFunction)
Activates the input monitor
Optional
activateOn: SceneScene to activate the input on (Only matters if the input is a click monitor)
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Classdesc
Input class, used for handling input
Example