Canvas to draw the scene on
CanvasRenderingContext2D of the canvas
Stack data to emitwhen the client is ready
Height of the scene
Stack of inputs to activate when the client is ready
Socket.io instance (used to generate socket)
Local player's GameObject
Function to modify the local player's GameObject
Function to modify the local player's GameObject
Array of GameObjects in the scene
Whether or not the client is ready
A Scene reference used to render the objects and lights sent by the server
Socket.io socket of the client
Width of the scene
Generated using TypeDoc
Classdesc
PlayerClient class, used for constructing, running, and managing a multiplayer client
Example