ServerInputHandlerOptions object passed to initialize the ServerInputHandler
Whether or not the input is active
Reference to all of the fire intervals
Fire rate of the input
Whether or not the input is firing for each socket
Unique ID of the input
Key that the input is bound to
Function to run when the input is fired (EventOnFunction)
Function to run when the input is fired (EventOnFunction)
SceneManager instance that the input is bound to
Activates the input on the given sceneManager (MultiPlayerSceneManager instance)
SceneManager instance to activate the input on
Generated using TypeDoc
Classdesc
MultiPlayerServerInput class, used for handling input on the server side of a multiplayer game
Example